Specular Glass (New for 1.03)

The Specular - Glass v2 is a mild modification of the Specular - Glass preset, providing more parameters for generating transparent and opaque appearances.

One can create mirror surfaces, transparent enclosed objects with a clear medium, and enclosed objects with a hollow medium. Illustrated below:

Perfect Mirror

Transparent Solid

Hollow and Closed Surface with Dyed Air Inside

Hollow and Dyed Closed Surface

(Gain increased)

Transparent: OFF

Arch Glass: OFF

Single Face: OFF

Transparent: ON

Arch Glass: OFF

Single Face: OFF

Transparent: ON

Arch Glass: ON

Single Face: OFF

Transparent: ON

Arch Glass: ON

Single Face: ON

Note:

Material Color and Specular Glass V2

  1. Create two objects in iClone.
  2. Assign an identical material color for these two objects.
  3. Open the iClone Indigo Render Settings panel.

    Note:

    By default, the object will be applied with the Auto-convert shader for version 6.0 and Auto-convert v2 for version 6.03 or above.

  4. Click the Assign Indigo Shader button to open the corresponding panel.
  5. Apply the Specular - Glass to the left object and the Specular - Glass V2 to the one on the right by double-clicking on these shader presets.

    Note:

    Double-click material application only works in version 6.03 or above.

  6. For the right object applied with the Specular - Glass V2 preset, you are able to adjust the Gain value to increase its medium density (the former version, Specular - Glass shader does not provide this parameter).
  7. Render the project with Indigo.

    Gain: 1

    Gain: 3

    Gain: 7

    Note:

    • The color emerges from the medium of the object for the right object applied with the Specular - Glass v2 shader preset.
    • The color is assigned to the Absorption Layer channel for the left object (superficial tinting).
    • The complementary color is put to the Absorption channel of the Medium for Specular - Glass v2. This is due to the physical nature of the medium absorbing a certain wavelength and emitting the rest for our eyes to see.

Diffuse Texture, Color, and Specular - Glass V2

Follow the example in the previous section, apply a Diffuse texture to the objects and you will see much more sophisticated glossy transparent effect.

  1. Apply Diffuse image to the objects in iClone.
  2. Apply the Specular - Glass presets the same way as in the previous section.
  3. Render the project again via Indigo.

    Note:

    • The texture appears blurry or even invisible for the left object because the Diffuse Map is pre-processed by being blended with the Diffuse Color in iClone and then assigned to the Absorption Layer channel in Indigo.
    • With Specular Glass -v2 the Diffuse texture is assigned to the Absorption Layer channel; while the complementary color resides in the Absorption channel of the Medium (object to the right).