Multiple Channel Texture Mapping
iClone supports the following texture mapping effects: Diffuse, Opacity, Glow, Bump (Normal included), Specular, Reflection, Blend and Displacement. All or some of these texture mapping effects can be applied to the following iClone items: Head, Hair, Upper body, Lower body, Gloves, Shoes, Skin, Accessories and Props.
The following sections describe each of the Texture Mapping effects.
- The Maps for Objects
- Types of maps
- Modifying Texture Settings
- Modifying Material Settings
- Adjusting Colors on Eight Texture Channels
- Texture Channel UV Offset and Tiling
- Synchronizing UV Changes to Channels
- UV Reference
- Replacing and re-generating Model UV
- Model Mapping Method
- Texture Channel UV vs. Model UV Setting
- Mapping Method for Multi-Material Object
- Load and Save Materials
- Retrieving Material Settings
- Editing Multiple Materials
- External Texture and Material Sharing
- Material Key and Material Key Frame Animation
- Saving Keys to Material Template