Visual Settings Section

The settings in this section allows you to adjust the settings for Global Illumination effect.

Voxel Mode

These two buttons determine if you want to use a lower or higher resolution of the voxels to render the GI effect. The higher one can provide more GI details while decreasing the system performance.

Lower Resolution, less details for the GI effect

High Resolution, more details for the GI effect

Broad Color Gamut

Due to the weakness of Emissive lighting (Glow texture, Self-illumination or Particles) when the GI Illumination Strength is applied, it is recommended to toggle on Broad Color Gamut.

When this box is activated, the render engine for the GI provides wider color range, which displays more levels and details of colors on the view-port. However, it increases the load on the entire system.

Wide Color Gamut = OFF
Priority is placed on system performance. Emissive is set to a lower color gamut which will degrade its quality.

Wide Color Gamut = ON
Priority is placed on visual quality. Emissive is set to a higher color gamut. This is the best quality option.

Suppress Light Flicker

When the light sources moving from one voxel square into its adjacent ones, light flickers zone by zone as shown in the left footage. By activating this box, the flickering issue can be minimized as shown in the right footage below.

Suppress Light Flicker = OFF

Suppress Light Flicker = ON

Enable TAA

An advanced anti-alias technique (Temporal Anti-Aliasing) for the view-port can minimize jagged edges and pixilated areas. Activate the checkbox to turn on TAA. Real-time anti-aliasing starts to calculate only when the view-port is standing still. During playback, TAA will be forced OFF.

TAA = OFF

TAA = ON

Glow Settings

The Glow Effect can be used to enhance the visuals in your project. Refer to the tutorial video for more information.