The UI Structure of PBR Substance (New for v2.0)

If you are using PBR Substance Presets (for skin, cloth or accessories), you should understand the interface structure of these presets.

UI Structure of PBR Substance for Clothes and Accessories

When you click the Select Substance Material button before launching the Appearance Editor for clothes and accessories, you will see three different PBR Substance Preset as shown below. They have identical UI structures only that the materials provided vary in amount.

UI Structure of PBR Substance for Character

When you click the Select Substance Material button before launching the Appearance Editor for character's skins, eyeballs, finger and toe nails, teeth, tongue, and eyelashes, you will see PBR Substance Preset as shown below. The UI structures are different for different body parts and are described in this section.

Actor Head Skin

Actor Body Skin

Actor Eyelash

Actor Finger and Toe Nails

Actor Tongue