The Builder can not only set the puppeteering behavior for the accessory, but also
the character's expressions. You may then use the Controller to puppeteer the
character's expressions in associated with the accessory animations to dramatize the expressions.
By using this page, you are able to extract specific expressions from an expression clip
and save it into the axes as puppeteering data.
Please refer to the
Defining Character Expressions and
Putting Accessories Together - Full Face Expressions
sections for more information.
1. |
Click this button to clear all data that are saved to axes within current page. |
2. |
These handles are called Axis. Click on one of the axes to switch the entire page into edit mode. You may then keep the expressions of the character in the axes. When puppeteering with Controller, the different expressions of the character show when you puppet to near the axes. Please refer to the section below for more information: |
3. |
This area only enables in edit mode. You may use the buttons in it to edit the puppeteering data saved in the axes. Please refer to the section below for more information: |
4. |
Click on this button to enter the preview mode to simulate the use of the Controller for puppeteering the character's expressions. |
5. |
Click this button to save the puppeteering data to selected character and move back to the Home Panel. |