Using Spring Effects
Spring effects are one of the elements that add a dynamic feel to a moving object.
By applying spring effects to an accessory of a character
in iClone, you can generate more exquisite animations for the
accessory by setting and puppeteering it with Builder and
Controller.
Preparing a Model with Spring Effects
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Build a bone-skinned model in any 3D tool (in this case, Maya).
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Export the model in FBX format.
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Load the FBX file into 3DXchange.
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Appropriately adjust the model before proceeding. Please refer
to the
Preparing Custom Accessory section for more information.
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Before exporting the model, apply Spring Effects to the desired bones
(the highlighted bones in the illustration contain spring
effects).
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Please refer to the
Setting the Spring Effects section for more information.
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Export (Ctrl + E) the model into iClone as a prop.
Setting Puppeteering Data
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Import the converted prop into iClone.
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Apply the Dummy Character prop into the scene.
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Attach the prop to the dummy character to turn it into an accessory.
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Apply the Builder to the scene.
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Correctly set the parameters in the
Define Controllers page.
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Define Postures
of the accessory into to the axes around the compass.
Puppeteering Group of Accessories
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Apply the Controller to the scene.
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Switch to the Other tab and pick the accessory.
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Click the Record button and drag the green dot to puppeteer the
accessory. You can now see the auto spring effects of the accessory.