The objects, including characters and props, can be bone-rigged. The
bones can then animate the objects by driving the triangulated wireframes surrounding the element in the sprite.
The most fundamental structure of an object is one object composed of one bone and one sprite, take a simple prop as an example:
Switch to the Composer mode to notice
that the object contains one dummy bone and one sprite.
Open the Sprite Editor and you will see the sprite and all
of its elements in the sprite (this example only has one
element).
If you add bones to the object, the bones and sprite are actually the child nodes of the dummy bone.
The added bones can only animate the first element of the sprite, the rest of the element, if any, in the same sprite will not be influenced by the bones. Therefore,
there will be no effect when you adjust the bones while trying to animate the object.
You can attach more sprites to the bones by adding new layers to a selected bone via the
Layer Manager.
The child-bones will only influence the newly attached
sprite.