The Concepts of G3 Head
G3 heads blend the advantages of G1 and G2+ heads. They are a simple head with only one angle, composed of different facial sprites applied with the Facial Animation Setup technique to generate expressions.
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The Elements of a G3 head can be the same as the ones in a G2 or G2+ heads. That is, the expressions for a facial feature can be derived from another expression image or individual images.
- Derived Expressions by Facial Animation Setup Technique: The default poses (expressions) of a facial feature are the same as the G2+ facial system, some of the poses are replaced by deforming and transforming a base one. Therefore, you can save a lot of time by not preparing images for individual expressions. In the following example, you will only need to prepare 6 images. The other expression images will be filled up with the deformed and transformed images based on these 6 images.Please refer to the following sections for more information:
Note:
You are allowed to apply G2+ facial features to a G3 head because they share the same Facial Animation Setup technique.
- Expressions made by images: G3 heads also accept traditional facial features from a G2 head. The elements for each sprite (expression) of a facial feature are all loaded images. Therefore, you have to prepare the images for each expression to ensure correctness when setting facial keys or facial puppeteering.
In the following example, you need to prepare 13 images to replace the original ones in order to create complete poses for this facial feature.Note:
This type of facial features also support the Facial Animation Setup technique.
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Any G3 head shows expressions with the Animation Facial Setup feature, regardless if the facial feature is a G1, G2, G2+ or G3. There are fewer sprite-switches but more transition animations between the expressions. You can still manually do the sprite switch if you wish.
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The facial expressions are constructed by deforming and transforming the facial features. |
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