Bone Hand Character (New for v4.2)

The default Bone Hand characters are created with Cartoon Animator Version 4.2, or above. They are built in G3 template bones with additional Bone Hand. Therefore, you can apply Bone Hand to existing G3 characters in the Composer Mode to animate the hands and fingers of the character.

The Bone Hand is made with 22 bone segments which you can use to smoothly animate the hands and fingers, and even adjust the details of the pose. These bones can receive hand and finger tracking data from a mocap device, and then drive the movements of the hands. Alternatively, you can utilize these bones to puppet and animate any species, such as the spider or any polypods.