Setting Face Muscles Movement Data

The facial muscles that are used to control the Eyebrows, Cheeks, Nose, Tongue and Eyelids can be adjusted or customized with Facial Profile Editor.

Notice that the movements of the face muscles can trigger the facial wrinkles.

Expand the following list items to view the mapping between the Facial Profile Editor and the face muscles in the Face Key Editor within iClone.

  1. Make sure the character has been converted to a Humanoid character.
  2. Click the Face Profile Editor button under the Motion Pose tab in the Modify panel.
  3. Select one of the sub-items, listed in the beginning of this page, under the Expression node from the left tree-view. The related sliders will be listed in the right-side pane; in this case, the Cheek.
  4. Adjust the character's face in Bone-based, Morph-based or Hybrid-based methods.
  5. Click the Quick Update button of a slider (in this case, the Cheek_Puff_L) for saving the limit data (both bone transformations and the mesh alterations).

    You can drag the enabled slider to check out the result.
  6. Repeat the step for the rest of the sliders under the Eyebrows, Cheeks, Nose, Tongue and Eyelids items and set adequate limit data.
  7. Once exported to iClone, the character can perform complete facial expressions with Mocap, Puppeteering and Face Key tools.