Customizing Clothing Layers

In Character Creator, you can set the collision layer of the clothing, including the gloves and shoes, no matter if the clothing is from the embedded contents or you created in your favorite 3D tools. you can choose to tuck shirts in or let them hang over of the pants.

These layer settings will be saved in the project; and if you will not be sharing the clothing with any other character, then you can change the layer without limitation as long as the result is satisfying to you.

  1. Create a new project and create a character with clothes.

    The cloth with larger number will cover the one with smaller number.
  2. Execute Modify >> Cloth Layer Settings command to launch the panel shown below.
    1. Layer Number: The layer numbers the clothes are given.
    2. Type: The types of the clothes. It can be Cloth, Gloves or Shoes.
    3. Name: The names of the clothes.
    4. Collision Order: Click this button to assign the cloth to desired layer.
    5. Run Collision: Click this button to see the customized layering result.
    6. Auto Hide Mesh: This feature works on the meshes of the entire character, including the body and clothes instead of individual layer of meshes.
    7. Reset Content Settings: Click this button to forgo the results of the Auto Hide Mesh feature and retrieve the original mesh visibility settings embedded by its creator..
  3. Set the layer order number of the item by one of the following methods:
    Drag and Drop:
    1. Drag and drop one of the item in the list above or below the other one (In this case, the boxers is dragged above the tank top). This means you can move the item to another layer.
    2. The layer number of the item will be changed accordingly.

    Using Collision Order Panel:

    1. Click the Collision Order button at the right side of an item to display the corresponding panel.
    2. Set the item to specific layer by the number in the Changing Collision Order drop-down list.
  4. Click the Run Collision button to see the collision result.

    Repeat this step until the piercing is resolved.