Assigning Layer for Outfit Compatibility
If you want to correctly exchange the clothes, gloves or shoes with other default content templates, then you must follow the specific collision layer rules to set the layer number for a piece of clothing.
The default and recommended cloth collision layer ordering is as shown below, any clothing with greater numbers can cover the
clothing with lower numbers:
You can customize the layer number to adjust the order of coverage.
Characteristics of Clothes Layer
- Each layer can be applied with only one piece of clothing.
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The thumbnails of the default content templates in Cloth category of the Content Manager shows the
type of clothe and layer number.
- Its collision layer number is designated to 01.
- This template belongs to the Cloth Type.
- The texture sources are from the Appearance Editor (Substance Material).
-
Applying a cloth template will replace the one worn with the same layer ID.
The template with 5 is applied.
The character's clothes numbered 5 will be replaced.
- These number can be customized with Character Creator Version 1.5 or above.
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The recommended assignments for the clothes are as show in the table below:
Layer
Category
Intended Usage
Cloth 01
Underwear, Shirt, Piecemeal
Underwear, lingerie, leotards, swimsuits, and tights.
Gloves 01
Gloves
Gloves lying under sleeves.
Cloth 02
Underwear, Pants, Skirt
Undies, swimming trunks, and leggings.
Cloth 03
Accessories and other items
Socks, headbands, and other personal accessories.
Shoes 01
Shoes
Ordinary shoes.
Cloth 04
Shirts, Leotard
Clothes tucked into pants or dresses.
Cloth 05
Pants, Skirts
Tight-fitting pants and skirts.
Cloth 06
Accessories and other items
Arm sleeves and other similarly sized accessories.
Cloth 07
Shirts, Piecemeal
Garment under tight fitting Cloth 5, includes ordinary dresses.
Cloth 08
Pants, Skirt
Ordinary pants and skirts.
Cloth 09
Pants, Skirt
Wider and looser pants and skirts.
Shoes 02
Boots
Boots (also with bunched trousers).
Cloth 10
Shirts, Piecemeal
Looser, baggy, clothing and dresses touching the floor.
Cloth 11
Pants, Skirt
Looser pants and skirts covering Cloth 5.
Cloth 12
Placeholder
Placeholder layer.
Cloth 13
Coat, Others
Light, thin coats and vests.
Cloth 14
Placeholder
Placeholder layer
Cloth 15
Coat, Others
Light, thin coats and vests.
Gloves 02
Gloves
Gloves covering sleeves.
Cloth 16
Accessories and other items
Cloaks and garments tied to the waist.
Cloth 17
Accessories and other items
Placeholder layer.
Cloth 18
Coat
Suits, coats, and jackets.
Cloth 19
Cloak
Cloaks, smocks, gowns, overalls and frocks.
Cloth 20
Placeholder
Placeholder layer.
- Even though there are two layers for gloves and two layer for shoes, the layers are exclusive for each of them, which means a character can only be applied with one pair of shoes and gloves.
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Basically, the gloves and shoes layers can be insert in between any two
adjacent layers. However, the default layer orders of them as shown in the
illustration above is the default given ones.
- Gloves:
The gloves are set to the Gloves 01 layer.
The gloves are set to the Gloves 02 layer.
- Shoes:
The shoes are set to the Shoes 01 layer.
The shoes are set to the Shoes 02 layer.
- Gloves: