SkinGen Editor in Appearance Editor

The user interfaces related to SkinGen can be found in Content Manager and Appearance Editor of the Modify Panel.

A

Page Switch

Switch to Skin, Makeup or Outfits page. You can adjust the character's skin or makeup through the Layer Based technique or modify the settings for the actor's parts.

B

Activate Editor

Activate this checkbox to enable all the layers and settings.

C

Material

This drop-down list can be used to pick the desired material for adjustment.

  • The items of the Material drop-down list in the Skin page are Head, Body, Arm, Leg and Nails.
  • The items of the Material drop-down list in the Makeup page are Head and Eyelash.

D

Texture

This drop-down list displays the maximum real-time rendering resolution. A higher value renders the materials with more detailing by using more system resources.

E

Update

Click this button to unify the settings of the linked layers across different materials.

F

Channel and Blend Mode

Use the Blend mode drop-down list to determine the blending method for the Channel of the selected layer.

G

Layer Basic Settings

Use the controls in this group to adjust the overall settings for the selected layer (multi-layer selection is not supported).

  1. Show / Hide: Show or hide the selected layer.
  2. Duplicate: Duplicate the currently selected layer.
  3. Mask: Mask out the layer with custom image (greyscale).
  4. Flatten: Freeze, flatten or merge layers.
  5. Delete: Delete the selected layer.
  6. Opacity: Determine the opacity level of the effect from the layer.

H

Layer Stack

This pane shows all the applied layers, and the effects of the layers are overlapped from the bottom to the top layer.

Notice that there is a non-removable layer, 0 Skin Base, in the Skin page; which is the basic outlook of the skin.

I

Layer Advanced Settings

In this pane, all the advanced settings of the selected layer will be displayed.

J

Reset

Discard the modification and reset all settings in the Layer Advanced Settings pane.