Transform gizmo You may check this box to toggle the gizmo mode on/off in the preview window. Please refer to the
Gizmo of Objects in Preview Window section for more information.
Zoom to mouse position When this box is deactivated by default, zoom in and zoom out behavior with
the mouse roller is based on the center of the 3D viewer; while it's activated, then
it is based on the position of the mouse.
Zoom to Mouse Position = ON
Zoom to Mouse Position = OFF (Based on the center of the view port)
Viewport morph control Activate this button in order that you can morph the character directly on the preview window. The target areas pointed by the mouse cursor will be highlighted in yellow.
Viewport Morph Control = ON
Directly drag on the preview window to morph the character
Enlarged texture preview on mouse-over Activate this option so that when
mousing over any texture channel in the Texture Settings
section will display a larger, more detailed preview window.
Normalize skin-weights This feature only works on the vertex with skin weight 1. When it is activated, decreasing the weight from 1 to any other value,
the subtracted value will auto-disperse to the parent and child bones of the currently selected bone. When it is deactivated, the skin weight value of 1 will not be allowed
to change. Given the vertices at the right side of the bar with skin weight 1 by the bone
as shown below: However, when this feature is activated and the skin weight is decreased from 1, the subtracted value will be auto-dispersed to the parent and child bones.
Did this article help you?
Rating received! Any other thoughts?
* For any product related questions, please login and submit a ticket to get in touch with our Support Team for a prompt reply.