Material Tools
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A |
Save Material |
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B |
Load Material |
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C |
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D |
Merge Material / Consolidate Material |
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E |
Make Unique |
Make the Selected material Unique. |
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F |
Link identical texture across the materials of the object and materials in the scene. |
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G |
Click to change the Shader Type of the Object |
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H |
Rename |
Click to Rename the Material |
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I |
Pick and copy the entire material, use click to activate and select the desired material you want to pick on the viewport. |
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J |
Paint the material you previously picked on to the selected region by clicking on the viewport. |
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K |
Copy the Shader Material Parameter For Digital Human Shader materials. |
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L |
Paste the Shader Material Parameter For Digital Human Shader materials. |
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M |
Launch the UV Reference map to External image editor |