Material Tools

A

Save Material

  • Save the material as an .iMtl IClone Material File.
  • Save the material as an .iMtlPlus IClone Material Plus File
  • Save all texture maps from the object to a Folder

B

Load Material

  • Load .iMtl IClone Material File into the selected material.
  • Load .iMtlPlus IClone Material Plus File into the selected material.
  • Load all texture maps from a folder to the selected object.

C

Merge Identical Selected


Merge Meshes using the same assigned material to reduce draw cells.

D

Merge Material / Consolidate Material

  • Use Consolidate material to combine the materials with the same texture maps into one.
  • Use Merge Material to combine all material into one

E

Make Unique

Make the Selected material Unique.

F

Auto Link All Object Texture

Link identical texture across the materials of the object and materials in the scene.

G

Convert Object Shader

Click to change the Shader Type of the Object

H

Rename

Click to Rename the Material

I

Pick Material

Pick and copy the entire material, use click to activate and select the desired material you want to pick on the viewport.

J

Paint Material

Paint the material you previously picked on to the selected region by clicking on the viewport.

K

Copy Shader Parameter

Copy the Shader Material Parameter For Digital Human Shader materials.

L

Paste Shader Parameter

Paste the Shader Material Parameter For Digital Human Shader materials.

M

UV Reference

Launch the UV Reference map to External image editor