Expression Modifications with Facial Profile Editor
With the Facial Profile Editor, you are able to import the morph meshes and add or edit facial expression data to a Standard or Non-Standard Humanoid character.
- Types of Facial Expressions
- What are Expression Set and Viseme Set
- Introduction of Facial Profile Editor
- Adjusting Expressions for Characters with FBX Batch-Importing
- Adjusting Expressions for Characters with OBJ Batch-Importing
- Creating Expressions for Humanoid Characters
- The Mapping Between Facial Profile Editor and Expression Panels
- The Mapping Between Facial Profile Editor and Viseme Panel (in iClone)
- Utilizing Zbrush to Create Morphing Sources
- Creating Custom Category with Morphing Sliders
- Setting Head Movement Data
- Setting Eye Movement Data
- Setting Jaw Movement Data
- Setting Lips Shape Data
- Setting Face Muscles Movement Data
- Setting Lipsync Data
- What are 8+ 7 Phoneme Pair and 1:1 Direct Lipsync Systems


