Converting DAZ Studio FBX to CC Characters
The primary method for converting a DAZ Studio character is by using the Transformer feature to import an FBX file.
In Advanced Mode, Character Creator automatically detects and loads all associated textures (including Normal, Specular, etc.) from the source folders.
The following steps use a DAZ Studio G8 character as an example.
Exporting Character from DAZ Studio - FBX
- Create a character in DAZ Studio, including all morphs and clothing.

- In Character Creator, select the appropriate A-pose for the DAZ Studio character based on your requirements.
- Transformer Toolbar: Select Get Daz A-Pose for CC3+ / CC5 HD from the menu.

- Create Menu: Select the A or T poses from the Create > Transformer > Get Daz A-Pose for CC3+ / CC5 HD menu.


- Transformer Toolbar: Select Get Daz A-Pose for CC3+ / CC5 HD from the menu.
- Drag and drop the suitable A-pose for the current DAZ Studio character (e.g., G8FemaleA_pose.duf).

- In the Apply Pose Preset panel, select the character and click Accept.

The character will assume the A-pose and be ready for export.
- Export the FBX using the settings shown in the illustration (FBX 2012 -- Binary is required).

* Ensure that the "Embed Textures" and "Collect Textures" checkboxes are deactivated. - Save the character as an FBX file.

Importing into Character Creator - FBX
- Launch Character Creator 5 and start the Transformer feature.
- Transformer Toolbar: Select CC3+ or CC5 HD from the menu.

- Create Menu: Select CC3+ or CC5 HD from the Create > Transformer menu.

- Transformer Toolbar: Select CC3+ or CC5 HD from the menu.
- Select the exported FBX and click Open.

- Choose the corresponding character type and click OK.

- In the subsequent dialog, select ADVANCED button, Character Creator will automatically search for textures based on the character's material settings in DAZ Studio.

- In the Asset Import Status Report panel, activate Bake Body Texture to apply DAZ Studio textures to the character's skin, eyes, eyelashes, teeth, and nails.

You can set the baked texture resolution using the Bake Max Texture Size drop-down list.
Importing Complete TexturesFor a more comprehensive texture import, fill in the Texture Profile (*.ini) and Texture Folder fields.

For detailed instructions, please refer to the Using INI for Loading All Body Texture section. - Identify the asset types in the Asset Import Status Report panel.

Note:- Typically, the Hair type must be selected manually.
- Tear Object (CC Tearline): This item can either be set to the Hair type or deactivated entirely.
- To set as Hair: Select "Hair" from the Type drop-down menu.

- To deactivate: Uncheck the item in the Import column.

- To set as Hair: Select "Hair" from the Type drop-down menu.
- Click OK to import the character and its assets. The DAZ Studio character is now successfully converted.

- All identified texture maps (including Diffuse, Opacity, Normal, Roughness, Metallic, etc.) will be auto-loaded. The default folder path is: C:\Daz 3D\Applications\Data\DAZ 3D\My DAZ 3D Library\Runtime\Textures\[character name]. You can verify the channels in the Texture Settings section.

For further steps, please refer to the Procedures After Conversion section.