General Tool Bar (New for 2.1)

Stage Mode

Name

Description

1

Undo/Redo

Click these two buttons to undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.

2

Select

Activate this button to multi-select characters, or objects, in the working area. It will automatically pop up after the selection is done.

  • When this button is activated, you may click on the desired characters or objects to select them. With the Ctrl key held, you may also multi-select characters or objects.
  • Press this button and drag in the working area to do a multiple select.
  • With the Shift key held, you may temporarily activate the Multi-Select Mode.

3

Duplicate

Click this button (Ctrl + Drag Item) to duplicate the selected object or objects, as well as motions and animations.

4

Apply Selected Render Style

Click this button to quickly transfer the predefined Render Style presets to other objects (characters or props) in the scene.

5

Flip

Click this button to set a Flip key to the selected object or objects.
Please refer to the Making a Turn by Flipping Side section for more information.

6

Link/Unlink

Click this button to set a Link/Unlink key for the selected object or objects.
Please refer to the Transporting an Item with Link and Unlink section for more information.

7

Visible/Invisible

Click this button to set a Visible/Invisible key for the selected object or objects.
Please refer to the Using the Visible Setting section for more information.

8

Opacity

Adjust the value to set an Opacity key for the selected object or objects.
Please refer to the Using the Opacity for Fade In and Fade Out section for more information.

Composer Mode - Actor

Name

Description

1

Undo/Redo

Click these two buttons to undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.

2

Select

Toggle this button to select sprites or joint masks in the working area.

3

Mirror

Click this button to quickly duplicate and copy one side to the other. The mirror creation method can be applied to individual body parts or to symmetrical facial features.

4

Attach

Click this button to attach accessories to the selected actor sprite. Please refer to the Attaching Accessories to a Character section for more information.

5

Show/Hide Connecting Points

Toggle this button to show connection points (displayed as green lines). Please refer to the Setting Connection Points section for more information.

6

Snap Connecting Points

Click this button to snap the head back to the neck, upper torso to the lower torso, hands to the forearms, and feet to the shins. Please refer to the Setting Connection Points section for more information.

7

Add Joint Mask

Click this button to add a joint mask to the selected sprite.

8

Switch Joint Mask Color

Click this button to cycle through different joint mask colors for better observation. It will automatically pop up after the color is changed.

Composer Mode - Prop

Name

Description

1

Undo/Redo

Click these two buttons to undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.

2

Select

Activate this button to select props in the working area.

3

Attach

Click this button to attach extra props to the current prop.