User Interface for HEAD GEN Step

A

Load

Load custom preset of Headshot 2 alignment points created for specific meshes.

B

Save

Save the Headshot 2 alignment points created for the mesh.

C

Select (Q)

Used for selecting, removing, adding, and moving in the viewport.

D

Zoom (Z)

Zoom the camera in and out.

E

Move (X)

Move the camera.

F

Orbit (C)

Orbit the camera around the model.

G

Multi Angles

Quick access to multiple angles in the viewport.

Left (A), Right (S), Back (D), Front (F), Top (G).

H

Topology Guide (1-6)

Apply multiple types of textures representing different aspects of the model.

I

Effective Area

Three preset areas are provided for different types of meshes.

J

Mesh Selection

Multiple features are available to customize your selection areas according to your preferences.

K

Show / Hide Tools

Multiple tools are available to show/hide your selected/unselected surface areas.