User Interface for REFINE MESH Step

Video Tutorial

A

Load

Load custom preset of alignment points created for specific meshes.

B

Save

Save the alignment points created for the mesh.

C

Select (Q)

Used for selecting, removing, adding, and moving in the viewport.

D

Zoom (Z)

Zoom the camera in and out.

E

Move (X)

Move the camera.

F

Orbit (C)

Orbit the camera around the model.

G

Multi Angles

Quick access to multiple angles in the viewport.

Left (A), Right (S), Back (D), Front (F), Top (G).

H

Topology Guide (1-6)

Apply multiple types of textures representing different aspects of the model.

I

Toggle Source Mesh

Toggle the visibility of the source mesh in the viewport.

J

Toggle CC Mesh (V)

Toggle the visibility of the CC mesh in the viewport.

K

CC Mesh Opacity

Toggle CC Mesh Opacity Adjustment value on or off. When turned off, the opacity reverts to 100%. Turning it on enables you to adjust the opacity as desired.

L

Opacity Adjustment

Adjust the target mesh opacity value from 0 to 100.

M

Move (Shift+1)

Brush for moving and modifying the shape of selected surfaces.

N

Smooth (Shift+2)

Brush for smoothing and modifying the shape of selected surfaces, resulting in a more even topology.

O

Clone (Shift+3)

Brush for cloning and modifying the shape of selected surfaces based on two different sources.

P

Project (Shift+4)

Brush for projecting and modifying the shape of selected surfaces using the imported source mesh.

Q

Symmetry Edit

Toggle the ability to edit lateral sides of the mesh simultaneously.

R

Conform to Source Mesh

When activated, mesh modifications will adhere to the surface of the source.

S

Keep Borders

When activated, keeps the edges of the mesh fixed in place, preventing them from being affected by the brushes.

T

Clone Source

Selectable sources are available for the Clone brush as references.

U

Radius (RMB + Drag)

Adjust the size of the brush strokes.

V

Intensity (Ctrl + RMB + Drag)

Adjust the strength of the brush strokes.

W

Falloff (Shift + RMB + Drag)

Adjust the amount of blending for the brush strokes.

X

Reset CC Mesh

Restore the modified CC head Mesh to its original unedited form.

Y

Output Mesh Shape

Modify the head and neck mesh shapes when generating your character model.

Z

Attach to Body

Initiate the final step before generating the CC4 character.