Fullbody Mesh Process

Mesh models that encompass the entire body, which may be posed are considered "full-body meshes”. These meshes may even be clothed and/or carry accessories.

Video Tutorial

Front

Side

 

Back

 

Before starting the Headshot 2 process, the full body mesh needs to meet the necessary requirements to ensure smooth operation.

  1. In Headshot 2, click the Start Head Generation button to begin the process.
  2. In the alignment stage, choose a suitable default point option based on the state of the mesh. The 32 points option may be a good starting point to cover the basic facial structure and the ears. For more information on the point options, refer to this page.
  3. After you have completely added the necessary points, click the HEAD GEN button to move to the next step.
  4. In the head generation stage, choose the most suitable Effective Areas for your model. For options other than Entire Head, the software will generate the remaining areas.
  5. Click REFINE MESH to move on to the next step.
  6. Use the brushes in Select Brush Type to fix or rearrange the imperfections between the CC mesh and your model.
  7. Adjust the settings for Texture Bake Options, Texture Size, Body Type, and Texture Mask and click the Generate button.

    The generated character is compatible with various built-in preview motions in CC. Additionally, you can transfer the character to iClone to apply motion

    Standing

    Walking