Transferring Characters to Unreal and Animating in iClone

Transferring Character(s) to Unreal

  1. In iClone, create a project with one or more character (standard and non-standard only).
  2. Open the Live Link panel with the Plugins menu > Unreal Live Link > Unreal Live Link command.
  3. Activate the character(s) that you want to transfer to Unreal.
  4. Confirm in the Skeleton drop-down menu that the desired Unreal Skeleton has been selected.
  5. Click on the Transfer File button to start transferring.
    The character(s) activated will be transferred to Unreal as its assets and auto-applied on the current level.

Sending Streaming Motions to Unreal

  1. Connect iClone and Unreal.
  2. In iClone, open the Live Link panel.
  3. Switch to the Link mode and enable the green circle(s) for the character(s) that you want to use as the motion sources.
  4. Click the Active Link button on the Live Link panel to start sending streaming motions to Unreal.
  5. Edit or animate the character(s) in iClone, the corresponding assets in Unreal will be instantly driven to move.