Using Character Puppeteering Features
In additional to using the motion templates from the iClone Content Manager, you can also use iClone puppeteering tools to drive the Unreal character animation.
- Create a new iClone project with a character on the stage.

- Transfer this character to Unreal.

- Connect iClone and Unreal with Live Link Plug-in. The Unreal character will instantly perform the pose of the iClone character.

- In iClone, select the character and switch to the Animation tab of the Modify panel.

- With the Puppeteering features provided in this panel, you can animate the character's facial expressions and body motions.
- Motion Puppet: Puppeteering and recording the body motions with embedded motion patterns.
- User Interface:

- Puppeteering Result:
- User Interface:
- Direct Puppet: Puppeteering and recording motions of certain body part with IK/FK methods.
- User Interface:

- Puppeteering Result:
- User Interface:
- Face Puppet: Puppeteering and recording character's facial expressions.
- User Interface:

- Puppeteering Result:
Note:Currently, the Body Morph Animation is unsupported and can not be passed onto Unreal characters.
- User Interface:
- Motion Puppet: Puppeteering and recording the body motions with embedded motion patterns.
- You can then record the character's motions in Unreal.