Utilizing Motion Layer Editor

Previewing, recording, and editing of the body and hand motions with the embedded features of iClone can be done while Sending Motion.
( Watch Tutorial - Edit 3D Motion & Multi Actor Animation )

Preview the original motion result sent from iClone.

Preview the editing result sent from iClone.

Follow the steps below to edit the motion bones with Edit Motion Layer panel.

  1. Prepare a G3 Human character in Cartoon Animator. In this case, the Front Side Dummy for 3D Motion.
  2. Establish a link between iClone and Cartoon Animator with Motion Link Plug-in.
  3. In iClone, apply an archery motion to the dummy character for Motion Link.
  4. Follow the work flow to enter the Sending Motion mode. Determine the Projection Angle, and activate Flip Body to flip the CTA character for the projection angle in this case. The CTA character will instantly flip to another side and perform the pose of the dummy character.
  5. Click the Preview in CTA button to see the motion result on the CTA character. You can enable the Auto Hand Flip checkbox to flip the CTA character's hands automatically for the motion, and set the initial Palm Facing with Motion LIVE 2D.
  6. Next, go for detailed editing on the bones of body and hands through the Edit Motion Layer panel in iClone. Switch to Animation tab of the character's Modify panel, and click the Edit Motion Layer button to open this panel.