Using Character Nodes

The Character Node is used to drive specified character to perform motions.

  1. Create a project with a character and make sure it is selected.
  2. Open the MD Behavior panel and make sure the character has an iMD Preset applied. If not, manually apply one or more iMD Presets from the iMD Library below.
  3. Open the MP Node Graph panel. Right-click on the viewport space and choose Motion Node > Character.

    A new Character node will be inserted on view.
  4. Drag a flow line from the Start node’s output and connect it to the Character node’s input.

    Note that you can also associate object and MP node with Pick from Scene method.
  5. Select the node and adjust the settings in the Attributes page. Note that some of these settings are related to the Behavior Settings tab in the MD Behavior panel.

    1. Character: Set the field to associate the node with the target character.
    2. iMD: You can change the iMD presets from the drop-down list.
    3. Mode: Switch to different modes in the selected iMD preset (Kneel for example).
    4. Speed: Setting the speed for moving. If the mode does not contains moving motion, then the item will be "None".
    5. Motion: Select the desired motion to be triggered by the node when the flow proceeds to this node.
    6. Loops: Setting the looping times of the motion.
    7. Interruptible: When used together with a node from the Condition Node category, the motion driven by this node can be forcibly interrupted.
  6. Start MD Mode to view the animation result.