Realtime Smooth for Objects
Real-time surface smoothing is a technology that enhances the look of 3d
entities in your scene without sacrificing system performance.
Real-time used to be synonymous with low polygon count, but by utilizing latent
resources from your computer's GPU, Character Creator is able to enhance polygon count in real-time (and in real-time only), resulting
in a smoother and more detailed surface appearance for low-poly objects.
In computer graphics, tessellation is used to manage vertex sets of objects in a scene and divide them into suitable structures for rendering. Especially for the real-time surface smoothing, data is tessellated into triangles, for example in DirectX 11 and OpenGL.
The Benefit of Realtime Smooth
Utilizing Realtime Smooth has some benefits inside Character Creator.
- Rendering : Provides better and smoother rendering results for the real-time preview.
The Original hard edged silhouette and surfaces of the object.
Realtime Smooth smoothes out the angularity of the meshes.
- 3D Entities: It smoothens the 3D entities while still preserving the overall shape.
The Original shape.
After being tessellated, the surfaces are smoothed while the original shape is kept intact.
- Project Size: It ensures the visual quality without increasing the size of the saved project (*.ccProject).
Realtime Smooth
The realtime smoothing can greatly enhance the appearance of objects. For demonstration, follow the steps below:
-
Select one of the 3D objects you want to apply the Realtime Smooth feature.
-
Execute the Modify >> Realtime Smooth >> Tessellation or Subdivision command.
Original
Tessellation
Subdivision
- Smoothing applies to each object individually.Note:
The real-time smooth in Character Creator tessellates each triangle by adding two more vertices on every edge.
The original topology with 2 triangle faces.
Two vertices are added into each side of a triangle face.