Exporting Static FBX Characters (New for v. 4.1)
The basic FBX export process typically focuses on static characters. You can generate an FBX file for a skin-weighted character that is suitable for sculpting, animating, or texture editing.
To export a static bone-skinned FBX characters for animation:
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Prepare a character (nude or clothed).
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Execute the File > Export > FBX > Clothed Character command.
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The Export panel will appear, choose the desired Target Tool Preset and set the FBX Options to MeshOnly to auto-apply a T-pose for the character.
The character can be exported with the current pose if "Motion" or "Mesh and Motion" is chosen for FBX Options. - Click the Export button.
- Load the exported FBX character into your 3D software of choice (in this case, Blender).
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This character is bone-skinned and ready for animation.
