Color Management Section
Mode
Use the Mode drop down list to set the ability of the 3D view-port to be able to
render PBR or Traditional materials.
* Please note that the Shader Type of the material for the object in the illustration below is PBR.
Traditional Mode |
PBR Mode |
PBR Environment Setup
Click the PBR Environment Setup button to perform certain settings to the environment or all materials in the entire project.
- Set Ambient Color (#000000): Since the light-reflectivity of PBR effect performs best when the ambient color is set to black,
activate this box in order to set the ambient color to black.
Ambient Color = Black
Ambient Color = Red
- Use Default IBL Image: Activating this box in order to replace any of the currently used IBL image with the default one.
Custom IBL Image
Default IBL Image
- Convert Shader to PBR: When this box is activated, the shader mode of every material in the project will be converted in to PBR one, which can
save times for converting one by one.
Before conversion
After conversion