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Multiple Channel Texture Mapping

iClone supports the following texture mapping effects: Diffuse, Opacity, Glow, Bump (Normal included), Specular, Reflection, Blend and Displacement. All or some of these texture mapping effects can be applied to the following iClone items: Head, Hair, Upper body, Lower body, Gloves, Shoes, Skin, Accessories and Props.

The following sections describe each of the Texture Mapping effects.

  • User Interface Introduction for Texture Right-click Menu
  • What are the texture maps for objects
  • What are the Textures in Traditional Shader type
  • What are the Textures in PBR Shader Type
  • About Tessellation and Displacement
    • What is Tessellation for objects
    • How do Tessellation and Displacement work for objects
    • How to use grayscale images for Displacement
    • How to use Vector Displacement textures
  • How to use Adjust Color Panel
  • How to Copy and Paste textures
  • How to edit textures with external image editors
  • What are the enhancements for Glow texture
  • How to use sRGB to correct images
  • How to use Flip Normal Y
  • How to batch save and load textures of multiple materials
  • How to share identical textures in materials by Link feature
  • How to unlink textures for separately editing
  • About UV
    • What is UV Reference
    • How does UV Tiling work
    • How does UV Offset work
    • How to adjust UV of Texture Channels synchronizingly
    • How to produce basic UV Reference Map
    • What is the mapping method for multi-material objects
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