Introducing Reach Target Panel
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Bone Edit Mode
Activate or deactivate this checkbox to show or hide the character's bones.
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Bone Settings
Click this button to show the Bone Settings panel.
- Bone Size: Enter a value to determine the size of the character's bones.
- Affect to all bones: Activate this check box to enable the Bone Size field for scaling the bones' size.
- Color: Set the color for all bones.
- Opacity: Set the opacity for all bones.
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Pictogram
Select one of the effector points to reach the corresponding bone to a specific target object.
Icons:- : A selected effector point. You may use it to set or release reach keys of corresponding body parts.
- : A free effector point. Its corresponding bone will be driven to move by the motions of the other bones.
- : A reaching effector point. It causes the corresponding body part to contact with a target object.
- : A motion-compelling effector point. It causes the corresponding body part to act its original pose or motions.
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Reach Target
Use the controls in this section to set keys to change an effector point to a different status.
The Select Target and Keep Current Pose button can be used to keep the current pose with the reach key effect. This setting does not touch or reach the target, however, it lets the target drive the animation.
Please refer to the sections below for more information:
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Reach Mode
Use the controls in this section to align the bone's position or angle to the target's ones.
Please refer to the sections below for more information:
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Reach Offset
You are able to set a position or angle offset differing from the target with the controls in this group section.
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Lock to Origin
Use this button to lock an effector to its original position.
Please refer to the sections below for more information:
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Release
Click this button to reach release and set a release key on the timeline.