User Interface for Exporting FBX (New for v. 8.6)

The newly added Export FBX inside iClone allows an adjusted project to be exported to another mainstream 3D tool, which speeds up the workflow significantly.

You can open the Export FBX panel from the File > Export > Export Fbx....

Export FBX Panel

A

Target Tool Preset

Select the target software. The settings will changed in accordance with the preset you choose.
Currently, the supported tools are:

B

FPS

Set the Export Animation FPS.

C

Export Range

Set the Export Range.

  • T-Pose: Doesn't export any kind of animations, pose the avatar in T-pose, and move the avatar to the coordinate origin of (0,0,0).

  • Current Frame: Export the current motion pose.

  • All: Export the Project timeline motion.

  • Range: Export a select set of animation frames.

D

Embed Textures

Whether or not to embed the textures into the Fbx file itself. If unselected then the textures will exported into a folder at the same location as the exported file. However, PBR textures will always export into a separate folder (called Texture), therefore, can not be embedded.

E

Embed Timeline Timecode

Includes the timecode from the timeline animation clip when exporting to FBX.

F

Max Image Size

Set the maximum resolution size for individual texture maps. If unselected, then the exporter will default to the resolution size of the images themselves.

G

Convert Image Format to

Whether or not to convert the texture maps into different formats. If unselected, then the exporter will default to the Jpg format.

H

Delete Hidden Face

Deletes the automatically or manually hidden meshes to downsize of the FBX file. If your purpose for exporting FBX character is creating custom cloth, then please do not activate this box to ensure the integrity of the inner meshes.

I

Use Smooth Mesh

Export the object with smoothed meshes to have smoothed surfaces in other 3D tools.

J

Convert Skinned Expressions to Morphs

Exports the character's facial expressions to morph sliders to an external 3D editor.

K

Merge Face Hair to One Object

Merges the hairs on the character's face (eyebrows, beards, mustaches and so on) into one single object.

L

Delete Unused Morphs

Delete all morph data that has not been keyed. (includes Facial and Custom morphs)

M

Tear Ducts UV Adjustment

In order to fine-tune the tear ducts with external 3D tools, activate this checkbox to isolate the mesh and material of the tear ducts. It is useful for Marmoset Toolbag with the inclusion of other Game Engine presets.

Note that the character will not be able to send back to Character Creator if this option is activated.

N

Advanced Settings

Displays the Export FBX Advanced Settings panel.