User Interface for Exporting FBX
The newly added Export FBX inside iClone allows an adjusted project to be exported to another mainstream 3D tool. No longer does one have to rely on 3DXchange to individually export parts of the project, speeding up the workflow significantly.
You can open the Export FBX panel from the File > Export > Export Fbx....
Export FBX Panel
A |
Target Tool Preset |
Select the target software |
B |
FPS |
Set the Export Animation FPS. |
C |
Export Range |
Set the Export Range.
|
D |
Embed Textures |
Whether or not to embed the textures into the Fbx file itself. If unselected then the textures will exported into a folder at the same location as the exported file. However, PBR textures will always export into a separate folder (called Texture), therefore, can not be embedded. |
E |
Max Image Size |
Set the maximum resolution size for individual texture maps. If unselected, then the exporter will default to the resolution size of the images themselves. |
F |
Convert Image Format to |
Whether or not to convert the texture maps into different formats. If unselected, then the exporter will default to the Jpg format. |
G |
Delete Unused Morphs |
Delete all morph data that has not been keyed. (includes Facial and Custom morphs) |
H |
Delete Hidden Face |
Deletes the automatically or manually hidden meshes to downsize of the FBX file. If your purpose for exporting FBX character is creating custom cloth, then please do not activate this box to ensure the integrity of the inner meshes. |
I |
Use Subdivided Mesh |
Export the object with subdivided meshes to have smoothed surfaces in other 3D tools. |
J |
Merge Face Hair to One Object |
Merges the hairs on the character's face (eyebrows, beards, mustaches and so on) to one single object. |
K |
Expression as Morph |
Exports the character's facial expressions to morph sliders in external 3D editor. |
L |
Advanced Settings |
You can adjust the advanced settings in the Export FBX Advanced Settings panel. |