Actor - Look At Targets (New for 8.2)
You can rely on this time-saving feature instead of manually adjusting
the head of the an actor to follow a moving target.
- Create a character (e.g., T-rex) and an object or another
character (e.g., Coyote) with animations.
- Playback to view the animations.
- Select the T-Rex, in the Modify panel, scroll to the Look at section and click the Pick Target button.
- Click on the Coyote, the T-Rex will instantly lean and look at it.
- Optionally adjust the detail settings to modify the result of the looking-at.
- Play back and the character will look at the animating target.Note:
- You can have the actor Look At the target object over a certain period of time and then have it stop looking outside that time range.
-
You can optionally select the sub node of the target by clicking on the
button and select a desired node in the tree view.
The actor looks at the whole object (pivot)
The actor looks at the sub-node
(the speaker)