When simulating Rigid body physics animations, please follow the steps below:
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Please refer to the links below for more information about the parameters in the Modify >> Physics tab. |
: Rigid Body Simulation is on.
: Rigid Body Simulation is off.
button (Shortcut: Space bar) to start the simulation.
The simulation results of all rigid bodies (Kinematic object is excluded)
will be stored in their Animation tracks.
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All free-falling objects will continuously drop during simulation unless you have added a physics floor for them to collide with. |
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Once an object is designated as physics-enabled, it will then recognize and interact with other objects that are also assigned with physics settings.
In the following illustrations, the red props are rigid bodies and the white one is a regular prop.
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Note: |
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* Please note that the Regular Props include props without physics settings or with Bullet physics settings applied in iClone 5. |
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Rigid Body: The floor, ball and the cone. Regular Prop: The cube. |
The ball does not recognize the cube. It penetrates the cube. |
The ball recognizes the cone. It hits the cone and the cone bounces off. |