When simulating Rigid body physics animations, please follow the steps below:
Please refer to the links below for more information about the parameters in the Modify >> Physics tab. |
All free-falling objects will continuously drop during simulation unless you have added a physics floor for them to collide with. |
Once an object is designated as physics-enabled, it will then recognize and interact with other objects that are also assigned with physics settings.
In the following illustrations, the red props are rigid bodies and the white one is a regular prop.
Note: |
* Please note that the Regular Props include props without physics settings or with Bullet physics settings applied in iClone 5. |
Rigid Body: The floor, ball and the cone. Regular Prop: The cube. |
The ball does not recognize the cube. It penetrates the cube. |
The ball recognizes the cone. It hits the cone and the cone bounces off. |