The Indigo Blend material does not present any appearance change, it only blends two source materials to form a new look.
When you utilize the Opacity Texture or Opacity value in iClone, or when you apply the combinations of the Refraction and Reflection values at the same time, then the Blend material will take charge of rendering.
When the material applied on an iClone object contains an Opacity setting, either via the Opacity Texture or Opacity value, the mapped Indigo material will become a Blend that blends a Null with any other material (mostly Diffuse, Phong, Indigo Specular or Glossy Transparent) in accordance with the other settings.
iClone material with Opacity Texture only |
iClone material with Opacity value only |
If the iClone material contains an Opacity Texture and Opacity Value, then they will be merged before being put into the Blend channel in Indigo.
iClone material with Opacity Texture and Opacity value. |
When the iClone material settings include Refraction and Reflection characteristics, the Indigo Blend will be utilized for rendering. (The Reflection Characteristic here means the Reflection Texture, Reflection, iClone Specular, and Glossiness values. Please refer to the previous section, iClone Settings and Indigo Phong)
Note: |
If you export the project to Indigo for rendering after this step,
the mapped material will be Glossy Transparent as described in the
previous section. |
Note: |
In addition to the Reflection value in iClone, the use of Reflection Texture, iClone Specular and Glossiness settings with the Refraction setting can also cause the converting mechanism to utilize the Blend material. |
Note: |
The mapped material will turn into a Blend, which blends two other
materials, Indigo Specular and Phong. |
If you load a texture to the Blend channel in iClone, then when the project is exported to Indigo for rendering, the Indigo Blend Material Type will take over.
Note: |
Optionally change the Blend Mode if you
want (in this case, Addition). |
Note: |
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