The Introduction for DOF Related User Interface

Modify Panel

1

Activate: Check this box to activate the DOF effect.

2

Focus Settings:

  • Pick Target: Push this button and click on the surface on the view-port to determine the target mesh to be focused. It will automatically set the value of the Focus Distance.
  • Focus Distance: You can use this value to fine-tune the focus distance to a part that can not be selected from the view-port, such as the leaves of speed trees.
  • Perfect Focus Range: Set a range that will be clearly focused. The value times two defines the perfect focus range. Every object within this range will be free of blurriness.

3

Blur (De-focus) Settings: Use these sliders to determine the width of the near and far transition regions and the blur levels for the completely de-focused near and far regions.

4

Blur Edge Sample Scale: This value is used to fixed some sharp-edge imperfection of the objects in the de-focused or transition regions.

5

Bokeh Type: This drop-down list can be used to determine the glowing shapes for the highlights in the blur or transition regions.

6

View DOF Regions: Activate this checkbox in order to view the different regions in their representative colors.

Preference Panel

Open the Preference panel (Shortcut: Ctrl + P), in the Real-time Render Options section, you can find the DOF related settings. They are used to visibly render the DOF in the view-port. Please keep in mind that for exported media, the settings are always ON even if they are deactivated in the Preference panel.

1

Depth of Field: These two settings can have the most accurate DOF real-time render effect. However, they also consume a lot of system resources. You can consider turning them OFF for lower-end system devices because it will not influence the final rendered result (always ON).

  • Soften Edge: Activate this checkbox to have Blur Edge Sample Scale value (4th item in the previous table) take effect in the view-port.
  • Correct Transparency: Enable to correctly render out of focus objects behind semi-transparent materials.