Composer User Interface Introduction – Prop

The composer user interface for props is divided into 8 parts. Please refer to the links below for more details about each part.

Name

Description

0

Asterisk

The Asterisk sign means that the current project is modified but hasn't yet been saved. Save the project and the sign will disappear.

1

Main Menu

The menu contains each command in the Composer Mode.

2

General Toolbar

The tool bar is able to undo and redo actions, select props, or attach more props to another prop.

3

Camera Toolbar

The tool bar contains buttons to zoom in and out, pan or rotate the camera, or switch to different view modes of the camera.

4

Property Toolbar

Property tools for transforming the selected props to enhance the details of the 2D/3D animation result.

5

Bone Toolbar

The tool bar can show / hide bones, or change the color, size and opacity of bones.

6

Functional Toolbar

The left-side tool bar can bring you back to the Stage Mode, and launch the Render Style and Sprite Editor panels.

7

Preview Window (Working Area)

The modification to the props can be observed in the Preview Window.

8

Content Manager (F4) and
Scene Manager (F5)

The Content Manager contains embedded and custom templates, and the Scene Manager displays all the attached props included in the current prop.