Introducing the 2D Motion Key Editor
The body Key editor facilitates setting or key modifying in Motion related tracks, (the child tracks under the Motion clip track) by using a more intuitive and interactive interface. To invoke the 2D Motion Key Editor, you may:
- Click the 2D Motion Key Editor button.
- Double-click on the desired key in the T sub tracks, under the Motion track, to edit the existing key.
- Double-click anywhere in the T sub tracks, under the Motion track, to initiate a new key.
In the Stage mode, G3, G3 360 and G3 Free Bone characters' motion can be created by using the 2D Motion Key Editor.
Name | Description | |
1 |
Bone Views |
|
2 |
Bone Display Options |
Press down this button to show the relevant controls that can be used to show or hide, set the color, re-size the width, and adjust the opacity of the bones. |
3 |
Chain Activation |
Use the box to turn on or off the Chain mode of Bones. |
4 |
Flip Hip |
Click this button to flip the character by mirroring the limb bones to the opposite side of the Hip bone. |
5 |
Set Key Options |
|
6 |
Menu (for Hierarchy View 0only) |
Click this button to show the menu for the Motion Key Editor.
|
7 |
Entry to Hand Pose Editor |
Click this button to open the Hand Pose Editor for switching bone hand poses.
|