CC3 Base+ Characters
In Character Creator v3.3, the new CC3 Base+ base character is introducted in order to support Digital Human assets. Under the Digital Human system, improvements have been made to the character's mesh, UV, and skeletal rig for enhanced realism. In the process, the body mesh has become much easier to sculpt, with tools like Zbrush.
The benefits of using CC3 Plus Characters are:
- Topology / Mesh Enhancements: Evenly-distributed quad face and perfect edge-loops allows for smooth deformations during animation.
- UV Optimizations: Head UV includes areas of the neck. High details for the nose, lips, hands. UDIM layout for easier single-pass texture baking.
- Skin Rigging Improvements: A-pose as the bind pose and also supporting T-pose. Enhanced skin-weights for animation and pose refinement.
- Content Updates: Contains new eyes structure and morph sliders for the Eyelashes and Nails.
- Conversion and Compatibility: CC3 Base characters will be auto-converted to CC3 Base+ characters.
In Character Creator, there are 4 compatible base characters: CC1 (for Character Creator 2 and earlier version), CC3 (for Character Creator 3), Game Base (for Character Creator 3), and CC3 Base+ (for Character Creator 3) characters. Basically, most features can be applied to these three types of characters. However, there are still some differences and applicable features for them.
Character Base Spec
CC1 |
CC3 |
CC3 Base+ |
Game Base |
|
Bone Count |
139 |
100 |
100 |
72 |
Polygon Count: All Elements Including Full Body, Eyeball, Teeth, Tongue, Tear Line (CC3+ only), Eye Occlusion (CC3 + only) |
13830 |
16457 |
17683 |
8723 |
Polygon Count: Full Body Including Head and Body |
10620 |
13100 |
14046 |
5610 |
Polygon Count: Head Including Eyelash, Tear Ducts |
3120 |
3734 |
4758 |
1455 |
Mesh Count: Head to body ratio |
41% |
39% |
51% |
37% |
Texture Count |
5 |
6 |
6 |
1 / 2 / 6 |
New in V3.3 Enhance Eyes with Tear Line and Occlusion meshes |
V |
|||
New in V3.3 UDIM |
V |
Shader
CC1 |
CC3 |
CC3 Base+ |
Game Base |
|
Digital Human Shader |
V |
V |
Morph and Skin Adjustment
CC1 |
CC3 |
CC3 Base+ |
Game Base |
|
Morph and Skin Templates |
|
V |
V |
|
Dynamic Texture Editing |
V Appearance Editor |
|
V SkinGen |
|
On-screen Sculpt Morph |
V |
V |
V |
|
Morph Slider Adjustments |
V |
V |
V |
|
Content Creation Function
CC1 |
CC3 |
CC3 Base+ |
Game Base |
|
Creating Morph Sliders |
V |
V |
V |
|
Adjust Bones to Fit Morph feature for Character Auto Rigging |
|
V |
V |
|
Bone Adjustment |
|
V |
V |
V |
New in V3.3 Set T-Pose to Correct Initial Pose for Animation |
V |
V |
||
Clothes Auto Skinning |
V |
V |
V |
|
Cloth Skin Weight Editing |
|
V |
V |
V |
Character Pipeline
CC1 |
CC3 |
CC3 Base+ |
Game Base |
|
Transformer |
|
V Daz, Poser, iClone |
V Daz G3 & G8 |
|
New in V3.3 Retopologize Base for High-Poly Normal Bake |
V Daz, Poser |
V Daz G3 & G8 |
||
Go Z |
|
V |
V |
|
LOD Generation (Powered by InstaLOD)
CC1 |
CC3 |
CC3 Base+ |
Game Base |
|
Polygon Optimization |
V |
V |
V |
|
Remeshing |
V |
V |
V |
|
Material Merging |
V |
V |
V |
Material Merging
CC1 |
CC3 |
CC3 Base+ |
Game Base |
|
Compatible with RLHead (*.rlHead) |
V |
|
|
|
Saving iAvatar for Earlier Version (6) of iClone |
V |
|
|
|