Characters in Character Creator
In Character Creator, there are three main character categories: Standard, Humanoid and Creature.
- Standard: The Standard Human Character constructed by iClone / Character Creator standard bones and are compatible to *.iMotion, *.rlMotion, *.iMotionPlus for standard human characters. Facial expressions and speech support are also compatible for iClone 8 and above.
- Humanoid: Has either the same iClone bone structure or have been characterized for iClone Motion bone. It can apply all standard iClone human motions. Humanoid can not exchange body parts or clothes and shoes and are usually optimized through merged materials and polygon reduction for crowd rendering.
- Creature: Has its own unique bone structure that is different from iClone Standard Character or Humanoid. It contains its own unique animations and motion bones that belong to the character with IK motion editing system. You can open the Edit Motion menu by right-clicking on the creature. Creature has no facial expression controls and none of its parts can be changed.
Conversion Diagram of Characters
In Character Creator, you can convert between
different character types. The following illustration shows a feasible
conversion sequence: