Adding Spring Effects to Props
By adding spring effects to specific parts of a prop, the resulting bouncing effects result in a more dynamic and realistic animation. This pipeline is suitable for any bone-skinned model from other 3D tools or merged models constructed in iClone.
Adding Spring Effects
Load a model (the model in the following example is a prop from the
Wild Animal Content Pack by Reallusion)
with a bone-skinned structure in iProp or FBX formats.Note:
If the prop is constructed with multiple props in iClone, then please merge the props before you load it to Character Creator.
Build Structured Props in iClone
Attach each transformed (or not transformed) part to
single main root prop.
The structure in the Scene Manager (Single root only).
- Select the root prop and scroll to the Transform section in the Modify page.
Click the Reset Scale to initialize the size for all sub-nodes to prevent structure distortions.
Scroll to the Attach section of the Modify panel. Click the Merge button.
After being given spring effects.
- Attach each transformed (or not transformed) part to single main root prop.
Select the prop, and in the Modify panel, click the Edit Spring
button in the Modify section.
The Modify panel will switch to Spring Editing
Select the bones to which you want to apply spring effects to, then click
the Active checkbox and adjust the
Please refer to the following sections for more information.
In this example, the head and the tail bones of the prop have been given spring effects.
- Export the entire model as one single prop (.iProp).
Load the prop into iClone. Animate the prop to view the spring effects
The prop without spring effects.
The prop with spring effects.