The pictogram is divided into three wrinkle sets with individual texture channels, which are the downstream textures for depicts the wrinkle details with
Diffuse, Normal and Roughness textures.
The Save Texture or Load Texture commands can be used to save the selected channel as a texture file or load texture custom file to the selected channel.
The Save All Source Maps or Load All Source Maps commands are used for editing the upstream source maps (AO, Crease, Normal, Flow Map and Redness) to generate wrinkles.
These two buttons determine if the wrinkle textures are dynamically
generated from the upstream source maps or flattened downstream textures. Refer to the Individualization and Generalization section for more information.
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