Mesh Generation (New for v5.2)

Images created in the Concept Design tab or AI Studio can be sent to the Mesh Generation tab, where AI generates a 3D mesh based on the images. You can also use the controls in the panel to reduce the mesh polygon count. Once the mesh is generated, you can proceed with post-processing to create a character, head, clothing, accessory, or prop.

A

Mode Tabs

Switches between Concept Design and Mesh Generation modes.

  • Concept Design: Uses AI to generate reference images.
  • Mesh Generation: Generates a mesh from the images created in Concept Design.

B

Mesh Name

Enter a name for the generated 3D mesh.

C

Mesh Type and Part

  • Choose the type of 3D mesh to generate: Character, Head, Clothes, Hair, or Prop / Accessory.
  • Part buttons are for clothes only. Select a preset for generating part-specific images.

D

Open Task Queue Panel

Opens the Mesh Task Queue panel, where you can view the AI processing history, retry or rework tasks, cancel or delete tasks, and locate the source files and view sets.

E

View Set

  • Displays the source images used for AI mesh generation. These images can be generated in the Concept Design tab, copied and pasted from the AI Studio or loaded manually into the image slots.
  • You can click either image slot and use the tools to load, paste, or delete reference images, or clear all reference images.
    1. Load Image: Loads a reference image from the desired directory into the focused reference image slot.
    2. Paste Image from Clipboard: Pastes an image from the clipboard.
    3. Swap Left / Right Images: Swaps the images in the left and right slots. This function works even if one of the slots is empty.
    4. Delete Image: Deletes the image from the focused reference image slot.
    5. Clear Reference Images: Deletes all reference images from image slots.

F

Generate Multi-View Images

Displays Generate Multi-View Images inquiry panel.

G

AI Model

You can select the AI model for generating the 3D mesh (Tripo, Tripo 2.0 or Hunyuan).

H

Face Count

Sets the face count of the AI-generated 3D mesh.

I

AI Polygon Reduction

Reduces the polygon count using AI.

J

Texture

Choose whether to generate the 3D mesh with or without textures. Generating textures consumes more credits.

K

Generate Mesh

Generates the 3D mesh using the current settings. Please refer to the Actions after Mesh Generation section for more information.