Quick Guide: Using Quad Remesher (New for v5.2)

Follow these steps to reduce a model's polygon count and generate a quad-based mesh.

  1. Select a Model: Select an Avatar, Prop, Cloth, Accessory, or Hair object in the scene.
  2. Open the Quad Remesher panel.
  3. Choose By Percentage to reduce the polygon count proportionally, or By Quad Count to specify a target number of quads.
  4. Adjust the Quad Size settings.
  5. Configure the quad distribution and enable Auto Detect Hard Edges if needed.
  6. Enable Bake Texture as set the Texture Size if you want to bake the original textures onto the remeshed model.
  7. Click Remesh to start the process.

    Check the remeshed model. If necessary, adjust the settings and remesh again.