While you proceed to capture facial animations via the LIVE FACE, an appropriate face profile is automatically applied according to the head types of the selected character.
There are four main profile styles on the Face Profile list. ( View video )
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Notes:
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The profile corresponds to a Sprite-based head character with front or side face pose selected in the viewport. It is the preset for all G1 Comic, Kid's Sketch Boys, G2, G2+, and G3 Human and Free Bone characters with a Sprite-based head.
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Before entering the Preview or Record mode, you may switch to other face profiles for different visual results.
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Head-shaking result with Sprite-based Front profile applied. | Head-shaking result with Sprite-based Side Right profile applied. |
The profile corresponds to a quadruped animal character selected in the viewport.
It is the preset for G3 quadruped animal characters.
Before entering the Preview or Record mode, you may switch to other face profiles for different visual results.
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Head-nodding result with Sprite-based Side Right profile applied. | Head-nodding result with Sprite-based Front profile applied. |
Before entering the Preview or Record mode, you may switch to other face profiles for different visual results.
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Head-nodding result with Sprite-based Side Left profile applied. | Head-nodding result with Sprite-based Front profile applied. |
The profile corresponds to a Morph-based head or any photo-fitting character selected in the viewport.
It is the preset for G1 Human, Kid's Sketch Girls, or G3 Free Bone characters with a Morph-based head.