Generated Skin
This section provides settings for generating and refining the Diffuse and Normal maps of the character's skin. The main functions include AI-powered texture upscaling, facial texture replacement, lighting correction with DeLight, skin redness adjustment, and normal map refinement.
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A |
Generate or regenerate skin textures from the source facial image, with options such as Replace Facial Texture, Upscale, and Mirror Eyebrow. |
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B |
Restore Skin Texture |
Restore texture settings for characters created with previous versions or saved texture configurations. |
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C |
Refine the generated diffuse texture, including lighting and skin-color-related adjustments. |
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D |
Adjust the strength of normal details from the Source Normal and Correction Normal maps. |
All functions in this section are AI-powered. Because textures are regenerated after each modification, processing time is longer than standard texture updates. For this reason, instead of using Update Skin Texture or Auto Update, each function provides its own dedicated Update button.