Using Prop Nodes

The Prop Node is used to drive specified prop to perform animations.

  1. Create a project with a character and a prop.

  2. Right-click on the prop and make sure there are animation items in the Perform submenu.

    You can also use Collect Clip feature to create custom animations for the prop.
  3. Open the MP Node Graph panel. Right-click on the viewport space and choose Motion Node > Prop.

    A new Prop node will be inserted on view.
  4. Drag a flow line from the Start node’s output and connect it to the Prop node’s input.

    Note that you can also associate object and MP node with Pick from Scene method.
  5. Select the node and adjust the settings in the Attributes page. Note that some of these settings are related to the Behavior Settings tab in the MD Behavior panel.

    • Prop: Set the field to associate the node with the target prop.
    • Motion: Select the desired motion to be triggered by the node when the flow proceeds to this node.
    • Loops: Setting the looping times of the motion (in this case, 2).
    • Interruptible: When used together with a node from the Condition Node category, the motion driven by this node can be forcibly interrupted.
  6. Start MD Mode to view the animation result.
  7. You can also add Character node to trigger the motion of the character.

    Playback to view the animation result.