Converting 3D Motions
After loading a 3D motion in the Import 3D Motion panel,
you can adjust the following conversion settings before applying it to a character.
( Watch Tutorial - 3D Motion Converter: Fine-tuning & Multi-angle Motion )
- Camera Projection in 3D View
- Locking to Hip
- Flipping Body
- Previewing with Camera Tracking
- Posture Adjustment
- Adjusting Ground Offset
- Adjusting Motion Offset
- Using Root Motion
- Enabling Z Axis
- Ignoring Foot Rotation
- Flipping Hand (for Bone Hand only)