Introducing the Edit Motion Layer Panel
1. IK / FK Tabs |
Click the tabs to switch to IK or FK modes for editing bones. |
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2. Dummy Pane |
Select one of the effector points to offset the
corresponding bones.
Please refer to the Locking Bones section for more information. |
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3. Editing Extend Bones
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The bone or bones that are applied with spring effects can be manually animated by clicking this button when the spring effects are turned off. |
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4. Default / Reset Pose / Set as Default
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Click these two buttons to retrieve the base pose. Please refer to the Setting Default Keys and Resetting Motion Layer Keys section for more information. |
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5. Bone Displaying Methods
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Activate the Bone Edit Mode box to show the bones or the bounding boxes for each body parts, which facilitates the picking of the parts.
Click the Bone Settings button to adjust the
appearance of the bones. (Please note that you may activate Affect to all bones to change the appearance of all the
bones.)
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6. IK Settings
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When you are editing an effector point, the status of other effector points can be defined in this section. Please refer to the sections below for more information: |
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7. Adjusting Fingers
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Use the palm dummies to set hand gestures for the selected character. |
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8. Bake Constraint |
Click this button to create a new motion layer key by baking the constraint keys, which is especially useful for preserving the Reach key. |