Using the 3D Motion Key Editor
Cartoon Animator meets the highest standards of human bone structure and motion editing systems. Using HumanIK as the core character engine allows your G2 characters to have intuitive real-time IK motion control while keeping a proper body balance. By using the 3D Motion Key Editor, you may then take the advantage of the HumanIK and add/modify motion keys of all body parts of a character.
The 3D Motion Key Editor has two main functions:
Please also refer to the sections below for more information: