NavMesh (New for v. 8.4)
The NavMesh feature in iClone allows you to distribute props, deploy actors or animate actors within a designated area. NavMesh areas can be trimmed using props with different NavMesh settings, including static, dynamic, passable and impassable. Pedestrian traffic can also be redirected with avoidance and barrier volumes.
Props distributed on the NavMesh. |
Actors deployed on the NavMesh. |
Actor movement constrained to the NavMesh. |
Limits:
- NavMesh can't be deployed on Speed Trees and height map terrains.
- Dynamic props create rectangular cutouts when placed on the
NavMesh.
- Regardless of how many components are part of a dynamic prop, only the overall bounding box will be influence the generated NavMesh.